﻿package Message.Game
{
    import Framework.Serialize.*;

    public class STaskEffect extends Object
    {
        public var effect:int;
        public var effect1:int;
        public var effect2:int;
        public var effectStr:String;

        public function STaskEffect()
        {
            return;
        }// end function

        public function __write(param1:SerializeStream) : void
        {
            param1.writeInt(this.effect);
            param1.writeInt(this.effect1);
            param1.writeInt(this.effect2);
            param1.writeString(this.effectStr);
            return;
        }// end function

        public function __read(param1:SerializeStream) : void
        {
            this.effect = param1.readInt();
            this.effect1 = param1.readInt();
            this.effect2 = param1.readInt();
            this.effectStr = param1.readString();
            return;
        }// end function

    }
}
